Troubleshooting
Solutions to common issues with GIMZWARE plugins.
Plugin not appearing in DAW
If a GIMZWARE plugin doesn't appear in your plugin list:
- Rescan plugins - Most DAWs have a "Rescan" option in plugin settings
- Check plugin format - Ensure you're looking in VST3 (not VST2) or AU
- Verify installation path - Check that files exist in the correct directory
- 64-bit only - All GIMZWARE plugins require a 64-bit DAW
Licence activation failed
If you can't activate your licence:
- Check internet connection - Initial activation requires internet
- Verify licence key - Copy/paste from email to avoid typos
- Check activation limit - Licence allows 2 machines; deactivate old ones if needed
- Firewall - Ensure gimzware.ai is not blocked
Contact [email protected] if issues persist.
Audio glitches or dropouts
If you experience crackling, pops, or dropouts:
- Increase buffer size - Try 512 or 1024 samples
- Enable GPU acceleration - Significantly reduces CPU load
- Close other applications - Free up system resources
- Update GPU drivers - Especially for CUDA users
- Disable power saving - Use "High Performance" power plan
High CPU usage
If CPU usage is higher than expected:
- Enable GPU acceleration - Primary solution for CPU load
- Check execution provider - in Settings, verify the GPU is selected
- Reduce instances - Use one StemX per session if possible
- Use File mode - Pre-process files for lower live CPU usage
GPU not detected
If StemX doesn't detect your GPU:
- NVIDIA users - Update to driver 525+ for CUDA support
- Windows users - Ensure DirectX 12 is installed
- Check GPU compatibility - GTX 1060 or newer required
- Restart DAW - Required after driver updates
Poor separation quality
If stems contain artifacts or bleed:
- Source quality matters - Higher quality input = better separation
- Complex arrangements - Dense mixes are more challenging
- Avoid double-processing - Don't separate already-separated stems
- Use File mode for critical work - Slightly better quality than Live mode
0xDrive: High CPU with 16x oversampling
0XDRIVE
If CPU usage spikes when using high oversampling rates:
- Reduce oversampling - 4x or 8x delivers excellent quality at a fraction of the CPU cost
- Use Live quality mode - The Live preset uses lower oversampling optimised for real-time tracking
- Bounce/freeze tracks - Render tracks that don't need further editing to free up CPU headroom
- Increase buffer size - Larger buffers reduce the relative overhead of oversampled processing
0xDrive: Neural model sounds different than expected
0XDRIVE
Neural amp models are input-gain sensitive, just like real hardware:
- Adjust Drive and Input - The character of neural models changes with drive level; experiment with both controls to find the sweet spot
- Match source levels - Guitar and bass signals vary widely; calibrate Input so peaks sit around −12 dBFS before the drive stage
- Use the LowCut filter - Rolling off sub-bass before distortion reduces muddiness and gives cleaner response from neural models
- Check oversampling - Higher oversampling (8x or 16x) can affect the perceived tone; try different rates when dialling in neural tones